Hey peeps, this is my first-ever post in any forum ever like ever ever, so at least consider cutting me a break on any grief no matter what feelings my post produces in your heart. I actually really love that a single character can try--and even max--out every class, but I think developers could strike a little better balance with engendering slightly more meaningful player-attachment to their preferred classes by preventing the player from changing class willy-nilly on the go by say, requiring him/her to travel to a Soldiers Office (I like he idea of heartening back to FF Tactics with this) to change classes. There could even be a small fee or countdown timer; maybe you've got ideas for similar mechanics. Again, I like the flexibility, I'd just like the choice to feel a little more meaningful and add a little more plausibility (needing to return an office to get outfitted differently for a different class and/or cleaning your decision with governing in-game guild since they seem keen on on regulating so much else having to do with adventuring). Sid Meier says a game is a series of meaningful, interesting choices, and I think he's spot on. When it comes to class choices, FFXIV has already made sure the latter is true, I'd just like to see some of the former, too.