In Hydaelyn, the expression Eorzea denotes the geographic region made up with the continent of Aldenard and its surrounding countries.
Many free city-states call Eorzea home, including Limsa Lominsa, active pirate and port hub; Ul'dah, a desert city wealthy in mineral riches; Gridania, nested deep within an ageless wood; and Ishgard, bastion atop the mountains.
Throughout the world are climates both of the moderate and severe, as diverse because the skies are vast. Bleak, desolate landscapes extend to uncharted perspectives, their particular uninviting expanses however to be traversed. Colossal monstrosities stalk the land, just as though mountains primeval had in some way risen and stirred. Of the many things Eorzea can be believed to be, hospitable is not among them.
Into the past, the city-states battled tirelessly, vying for hegemony and domination. Death-mongering beast tribes molested the land unchecked, leaving only destruction in their particular aftermath. Unseen opponents lurked beyond the boundaries, hitting at the slightest program or provocation of weakness. The reputation for Eorzea is a tapestry woven of strife and conflict, tarnished because of the blood of these gone before, and also the ash and rips of fallen endeavor.
And yet the love the gods bear this unforgiving land endures, today as always. What's the attraction of the seemingly forsaken location? With what hope and also to what conclusion do would-be inhabitants journey here to live out their particular times?
The answer lies with that which gives kind to Hydaelyn and all array creation in it--crystals. The cornerstone of all things, it's these crystallized manifestations regarding the aether that beckon the folks to come, risking all within the endeavor.
And it's therefore that adventurers too have hearkened the call--to bear witness to the epic set to unfold in this land.