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The Aurum Vale Guide and Strategy

General tips and strategy for the Aurum Vale dungeon in FFXIV

  1. Fuzz

    The Aurum Vale

    Coerthas Central Highlands (14,34)


    Party Size: 4
    Class: Disciples of War and Magic
    Time Limit: 90 minutes
    Level: 47 (Sync from 49)

    This dungeon isn't required to advance in the story line, but there are a few quests that require the completion of it, such as getting promoted further in the Immortal Flames.

    Soon after its discovery, miners from across the realm flocked to the Aurum Vale, driven by rumors that deep within lay endless veins of mythril. What they found instead was gold, but not the sort which would make them rich. Believing the substance precious aurum, miners unknowingly stumbled into deep pools of glowin venom thereafter known as goldbile. Not only did the liquid burn their skin, but the noisome fumes given off by the foul ooze cooked their lungs when inhaled, bringing on a quick, yet excruciating death. These truths, however, have done little to prevent new miners from braving the suffocating shafts, now even more driven to find what those who entered before could not.

    Locksmith is the first boss in The Aurum Vale and really isn't that difficult. The key to this fight is to watch for a debuff called Gold Lung from the AoE, Gold Lung Blast, and ensure it doesn't reach much higher than 2 stacks. The higher your stacks gets the more damage you will get per tick, plus the healers can not use Esuna to cure the ailment. After 2 stacks, be sure to grab one of the available Marbol Fruits located around the room. Be sure to only grab them when needed as they have spawn timer for when the next will appear. It is advised to assign Marbol fruits to each member in your party before the fight begins, just to make sure no one steals yours when you need it. As a side note, Scholars may have issues with their pets getting poison, as well, and find themselves having to revive them a couple of times during the fight. I am not sure if there is a way around this as of now, but it certainly makes this fight more aggressive for Scholar healers.

    Coincounter is the second boss in The Aurum Vale and can prove some what difficult as you really need to pay attention. There are NO RED INDICATORS of where his AoE and abilities will hit, so you must pay attention to his actions to ensure you properly avoid them. Melee players have watch out for 100-Tonze Swipes, which is a large frontal cone, so once you see him starting to cast it, just run straight through him to get to his backside. Be sure to be quick as this will likely kill a DPS, so range needs to be sure to stay far back, as well. Same thing goes for 100-Tonze Swing, which is his 2-hand full circular swing! From a tanking...
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