"Hailing from the war-torn lands of the Far East, the secret arts of the ninja were born of necessity, and have since given rise to a unique breed of highly-trained combatants. Able to manipulate the vital energies of the land, the air, and living beings, they manifest their power through the weaving of signs, unleashing a wide array of attacks against their foes. Master the arts of the ninja and learn to bend the tide of battle to your will."
Ninja is a job made available on patch 2.4 (Dreams of Ice) in Final Fantasy XIV. They are a disciple of war that wear leather armor and primarily use daggers. Both Ninjas and Rogues are primarily used for melee DPS and specialize in art of assassination. Ninjas learn the secret arts of Ninjutsu and adds a different style of gameplay compared to other jobs in the game. This job is not recommended for new players as it is more difficult to learn off the bat.
Rogue (ROG) is the class used to obtain the Ninja (NIN) job. They focus more on DPS with short arms and daggers and excel at martial arts. The Rogues's Guild is located in Limsa Lominsa Lower Decks. At level 30, Rogues can specialize in the Ninja job - which will unlock the powers of Ninjutsu. The Ninja HQ is located in Eastern La Noscea just south of Wineport.
Ninja (NIN) is a job unlocked by leveling a Rogue (ROG) to level 30. Ninjas are a fast paced and potentially high-damage DPS job that has a lot of special combo moves to memorize. Ninjas use a combination of Mudras to do special attacks.
How To Unlock
Player must complete the following quest: Sylph-management located in The Solar
Player must complete the following quest: Cloying Victory
Class Required: Rogue (Level 30)
Icon Level Action Type Cost Casting Cooldown Description 1 1 Spinning Edge Weaponskill Instant 2.5s Delivers an attack with a potency of 220. Additional Effect: Increases Ninki Gauge by 5 2 2 Shade Shift Ability Instant 120s Create shadows that nullify damage up to 20% of maximum HP for 20s 3 4 Gust Slash Weaponskill Instant 2.5s Delivers an attack with a potency of 100. Combo Action: Spinning Edge. Combo Potency: 330. Combo Bonus: Increases Ninki Gauge by 5 4 10 Hide Ability Instant 20s Blend in with your surroundings, making it impossible for most enemies to detect you, but reducing movement speed by 50%. Has no effect on enemies 10 levels higher than your own, or certain enemies with special sight. 5 15 Throwing Dagger Weaponskill Instant 2.5s Delivers a ranged attack with a potency of 120. Additional Effect: Increases Ninki Gauge by 5 6 15 Mug Ability Instant 120s Delivers an attack with a potency of 150 Additional Effect: Increases the chance of additional items being dropped by target if Mug is dealt before, or as, the finishing blow. 7 18 Trick Attack Ability Instant 60s Delivers an attack with a potency of 350. 500 when executed from a target's rear. Additional Effect: Increases target's damage taken by 5% for 15s. Can only be executed while under the effect of Hidden. 8 26 Aeolian Edge Weaponskill Instant 2.5s Delivers an attack with a potency of 100. 160 when executed from a target's rear. 9 30 Shadow Fang Weaponskill Instant 70s Delivers an attack with a potency of 200. Additional Effect: Damage over time. Potency: 90 for 30s. 10 30 Ten Ability Instant 20s Make the ritual mudra hand gesture for "heaven." for 6s. Maximum Charges: 2 11 30 Ninjutsu Ability Instant 1.5s Executes a specific ninjutsu action coinciding with the combination of mudra made immediately beforehand. 12 35 Chi Ability Instant 20s Make the ritual mudra hand gesture for "earth." for 6s. Maximum Charges: 2 13 38 Death Blossom Weaponskill Instant 2.5s Delivers an attack with a potency of 120 to all nearby enemies. Additional Effect: Increases Ninki Gauge by 5 14 40 Shukuchi Ability Instant 60s Move quickly to the specified location. Maximum Charges: 2 15 45 Jin Ability Instant 20s Make the ritual mudra hand gesture for "man." for 6s. Maximum Charges: 2 16 50 Jin Ability Instant 60s Allows the execution of a single ninjutsu without consumption of mudra charges. Additional Effect: Increases damage for the next ninjutsu action by 30% for 15s 17 52 Hakke Mujinsatsu Weaponskill Instant 2.5s Delivers an attack with a potency of 100 to all nearby enemies 18 54 Armor Crush Weaponskill Instant 2.5s Delivers an attack with a potency of 100. 160 when executed from a target's flank. 19 56 Dream Within a Dream Ability Instant 60s Delivers a threefold attack, each hit with a potency of 200. Additional Effect: Grants Assassinate Ready for 15s 20 60 Assassinate Ability Instant 1s Delivers a critical direct hit with a potency of 200. Can only be executed when Assassinate Ready. 21 62 Hellfrog Medium Ability Instant 1s Deals fire damage with a potency of 200 to target and all enemies nearby it. Ninki Gauge Cost: 50 22 68 Bhavacakra Ability Instant 1s Deals unaspected damage with a potency of 300. Ninki Gauge Cost: 50 23 70 Ten Chi Jin Ability Instant 120s Temporarily converts each of the three mudra into a ninjutsu action. Executing one of these actions will convert the remaining mudra into different ninjutsu actions until all three have been executed or the Ten Chi Jin effect expires for 6s 24 72 Meisui Ability Instant 120s Dispel Suiton, increasing the Ninki Gauge by 50. Can only be executed while in combat. 25 80 Bunshin Ability Instant 90s Grants 5 stacks of Bunshin, each stack allowing your shadow to attack enemies each time you execute a weaponskill. Shadow attack potency varies based on the attack executed, but is not affected by combo bonuses
Icon Level Action Type Cost Casting Cooldown Description 1 30 Fuma Shuriken Ability Instant 1.5s Delivers a ranged ninjutsu attack with a potency of 500. Mudra Combination: Any one of the Ten, Chi, or Jin mudra 2 35 Katon Ability Instant 1.5s Deals fire damage with a potency of 500 to target and all enemies nearby it. Mudra Combination: Chi→Ten or Jin→Ten 3 35 Raiton Ability Instant 1.5s Deals lightning damage with a potency of 800. Mudra Combination: Ten→Chi or Jin→Chi 4 45 Hyoton Ability Instant 1.5s Deals ice damage with a potency of 400. Additional Effect: Bind for 15s. Mudra Combination: Ten→Jin or Chi→Jin 5 45 Huton Ability Instant 1.5s Reduces weaponskill recast time and auto-attack delay by 15% for 70s. Mudra Combination: Jin→Chi→Ten or Chi→Jin→Ten 6 45 Doton Ability Instant 1.5s Creates a patch of corrupted earth, dealing damage with a potency of 100 to any enemies who enter for 24s. Additional Effect: Heavy +40%. Mudra Combination: Ten→Jin→Chi or Jin→Ten→Chi 7 45 Suiton Ability Instant 1.5s Deals water damage with a potency of 600. Additional Effect: Grants Suiton for 20s. Suiton Effect: Allows execution of actions which require the effect of Hidden, without being under that effect. Mudra Combination: Ten→Chi→Jin or Chi→Ten→Jin 8 76 Goka Mekkyaku Ability Instant 1.5s Deals fire damage with a potency of 750 to target and all enemies nearby it. Mudra Combination: Chi→Ten or Jin→Ten 9 76 Hyosho Ranryu Ability Instant 1.5s Deals ice damage with a potency of 1,200. Mudra Combination: Chi→Jin or Ten→Jin
Icon Level Action Type Cost Casting Cooldown Description 1 8 Second Wind Ability Instant 120s Instantly restores own HP. Cure Potency: 500 2 10 Leg Sweep Ability Instant 40s Stuns target for 3s 3 12 Bloodbath Ability Instant 90s Converts a portion of physical damage dealt into HP for 20s. 4 22 Feint Ability Instant 90s Lowers target's strength and dexterity by 10% for 10s. 5 32 Arm's Length Ability Instant 120s Creates a barrier nullifying most knockback and draw-in effects for 6s. Additional Effect: Slow +20% when barrier is struck 6 50 True North Ability Instant 45s Nullifies all action direction requirements for 10s.
Icon Level Action Description 1 14 All Fours Reduces damage taken when falling. 2 20 Fleet of Foot Increases movement speed. 3 62 Shukiho Increases Ninki Gauge by 5 upon successfully landing certain weaponskills or completing certain combos. 4 64 Enhanced Shukuchi Resets the recast timer for Shukuchi upon executing Katon, Raiton, or Hyoton on most targets. 5 66 Enhanced Mug Increases Ninki Gauge by 40 upon successfully landing Mug. 6 74 Enhanced Shukuchi II Allows the accumulation of charges for consecutive uses of Shukuchi. Maximum Charges: 2 7 76 Enhanced Kassatsu Upgrades Katon and Hyoton to Goka Mekkyaku and Hyosho Ranryu while under the effect of Kassatsu. 8 78 Shukiho II Increases Ninki Gauge by 10 upon successfully landing Shadow Fang, or completing a combo with Aeolian Edge or Armor Crush.
Quest Name Level Quest Giver Location Coordinates Unlocks 1 Peasants by Day, Ninjas by Night 30 Jacke Limsa Lominsa Lower Decks x6,y6 Ten 2 My First Mudra 30 Oboro Eastern La Noscea x5,y6 3 Killer Combinations 35 Tsubame Eastern La Noscea x21,y26 Chi 4 Once Upon a Time in Doma 35 Oboro Eastern La Noscea x5,y6 5 Pirates versus Ninjas 40 Oboro Eastern La Noscea x5,y6 Shukuchi 6 Ninja Bathin' 40 Oboro Upper La Noscea x30,y22 7 Tough Guys 45 Oboro Eastern La Noscea x5,y6 Jin 8 The Crow Knows 45 Oboro Middle La Noscea x13,y7 9 Master and Student 50 Oboro Eastern La Noscea x5,y6 Kassatsu 10 Strangers in a Strange Land 50 Oboro Eastern La Noscea x21,y27 11 The Impossible Girl 52 Oboro Eastern La Noscea x21,y27 Hakke Mujinsatsu 12 Ninja Assassin 54 Oboro Eastern La Noscea x21,y27 Armor Crush 13 Medieval Espionage 56 Oboro Eastern La Noscea x21,y27 Dream Within a Dream 14 Staying Alive 58 Oboro Eastern La Noscea x5,y6 15 In Her Defense 60 Oboro Eastern La Noscea x5,y6 Assassinate 16 Search for the Stolen Scroll 60 Oboro Eastern La Noscea x21,y27 17 Ninja Bathin' Redux 63 Yomei Eastern La Noscea x21,y27 18 A Game of Life and Death 65 Oboro Kugane x14,y10 19 True Enlightenment 68 Jacke Yanxia x30,y20 20 When Clans Collide 70 Oboro Yanxia x30,y20 Ten Chi Jin 21 Oboro's Big Idea 80 Oboro Eastern La Noscea x5,y6
Character statistics mean different things depending on what class you are. Below is the general stat priority to follow for Ninjas. Keep in mind that when leveling getting a higher iLevel is usually better in most cases.
Critical Hit > Direct Hit > Determination > Skill Speed
- Critical Hit: Affects the amount of physical and magical damage, as well as HP restored
- Skill Speed: Affects bot casting and recast timers as well as auto-attacks
- Determination: Affects the amount of damage dealt as well as HP restored
- Skill Speed: Affects both the casting and recast timers, as well as the damage over time potency for weaponskills and auto-attacks.
Where does Ninja stand compared to other DPS classes?
First off, it doesn't really matter unless you are playing top-tier, savage raids and are looking to get the most out of your job. It is always recommended to play the job you are most comfortable with and can play well.
Using aggregate data from fflogs.com all 10 DPS jobs - Ninjas rank 4 out of 10 in DPS for damage output with a score of 91.48. Ninjas have the 8th most parses in Eden raids, meaning it is probably one of the least likely DPS job to raid with at the moment. More info.
Unlike other jobs, the actions available for Ninja are determined greatly by your Ninjutsu combos and the Ninki Gauge.
Performing actions in a specific order increases potency and applies combo bonuses which will help greatly for damage output. Below you will see the very basic approach to get combo bonuses and then a more advanced list which includes casting your oGCDs.
Spinning Edge => Gust Slash => Aeolian Edge.
Extends the duration of Huton:
Spinning Edge => Gust Slash => Armor Crush.
A more complete rotation or priority list is the following. Unbolded actions are oGCDs that should be hit sometime before moving to the next part of the rotation:
- Pre-Opender: Huton > Doton > Hide
- Suiton > Kassatsu
- Spinning Edge > Grade 3 Tincture of Dexterity
- Gust Slash > Mug > Bunshin
- Aeolian Edge > Spinning Edge > Trick Attack
- Shadow Fang > Dream Within a Dream
- Hyosho Ranryu > Assassinate
- Raiton > Ten Chi Jin > Fuma Shuriken > Raiton > Suiton > Meisui
- Gust Slash > Bhavacakra
- Aeolian Edge > Bhavacakra > Raiton
Ninjas have an easy AoE rotation and don't have to worry about your position. Each final combo of each form/stance is an AoE, so you can follow your normal rotation and get good AoE damage.
This is good for 3+ targets
Death Blossom => Hakke Mujinsatsu => Katon
Use your combos! Be mindful of your positioning as being behind or to the side of a target help increase potency for most of your attacks. The most important one being to use Trick Attach while behind the target and Aeolian Edge. You can use True North to help find the exact rear location of the target.
Be sure to use Hide and then bust your Trick Attack behind the enemy to get increased potency.
As a melee DPS with a Leg Sweep you may be expected to Stun/Interrupt during boss fights, so be mindful.
Always stay on the boss as much as you can for maximum DPS output.
Trick Attack is one of the most powerful raid buffs in the game if timed with other buffs/abilities of the raid. Be sure to communicate with the rest of your party/raid if you are progressing or having trouble on a fight to get that extended DPS.
The Huton Gauge will be displayed upon learning the ninjutsu Huton (acquired at level 45). This gauge shows its remaining duration.
Upon learning the trait Shukiho (acquired at level 62), the Ninki Gauge will be shown. This guauge shows the amount of Ninki you have accumulated.
Ninki is gained from using weaponskills and can be used to execute special ninjutsu such as Hellfrog Medium (acquired at level 62) or Bhavacakra (acquired at level 68).
- Potion - Grade 3 Tincture of Dexterity
- Meals - Stuffed Highland Cabbage, Sausage and Sauerkraut
- Savage BiS - https://etro.gg/gearset/8a6b2271-aa3e-45c7-bb05-8eff2d98359d
- TEA BiS - https://etro.gg/gearset/a25fcb8e-7f1a-432f-a627-bbf6eabfe77c
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Rogue/Ninja Job Guide
General overview of the ROG and NIN classes in FFXIV