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The Aurum Vale Guide and Strategy

General tips and strategy for the Aurum Vale dungeon in FFXIV

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    The Aurum Vale

    Coerthas
    Coerthas Central Highlands (14,34)

    Maps

    Requirements
    Party Size: 4
    Class: Disciples of War and Magic
    Time Limit: 90 minutes
    Level: 47 (Sync from 49)

    This dungeon isn't required to advance in the story line, but there are a few quests that require the completion of it, such as getting promoted further in the Immortal Flames.

    Story
    Soon after its discovery, miners from across the realm flocked to the Aurum Vale, driven by rumors that deep within lay endless veins of mythril. What they found instead was gold, but not the sort which would make them rich. Believing the substance precious aurum, miners unknowingly stumbled into deep pools of glowin venom thereafter known as goldbile. Not only did the liquid burn their skin, but the noisome fumes given off by the foul ooze cooked their lungs when inhaled, bringing on a quick, yet excruciating death. These truths, however, have done little to prevent new miners from braving the suffocating shafts, now even more driven to find what those who entered before could not.


    Locksmith
    Locksmith is the first boss in The Aurum Vale and really isn't that difficult. The key to this fight is to watch for a debuff called Gold Lung from the AoE, Gold Lung Blast, and ensure it doesn't reach much higher than 2 stacks. The higher your stacks gets the more damage you will get per tick, plus the healers can not use Esuna to cure the ailment. After 2 stacks, be sure to grab one of the available Marbol Fruits located around the room. Be sure to only grab them when needed as they have spawn timer for when the next will appear. It is advised to assign Marbol fruits to each member in your party before the fight begins, just to make sure no one steals yours when you need it. As a side note, Scholars may have issues with their pets getting poison, as well, and find themselves having to revive them a couple of times during the fight. I am not sure if there is a way around this as of now, but it certainly makes this fight more aggressive for Scholar healers.


    Coincounter
    Coincounter is the second boss in The Aurum Vale and can prove some what difficult as you really need to pay attention. There are NO RED INDICATORS of where his AoE and abilities will hit, so you must pay attention to his actions to ensure you properly avoid them. Melee players have watch out for 100-Tonze Swipes, which is a large frontal cone, so once you see him starting to cast it, just run straight through him to get to his backside. Be sure to be quick as this will likely kill a DPS, so range needs to be sure to stay far back, as well. Same thing goes for 100-Tonze Swing, which is his 2-hand full circular swing! From a tanking perspective, most of his abilities can be interrupted or stunned.

    Ranged players need to watch for the Glower ability which will target a random ranged player. Once again there will be NO RED INDICATOR, so if Coincounter beings to look at you, just run quickly to the side to ensure you don't get hit!

    At about 50% Coincounter will begin a new ability called Eye of the Beholder (which is also a great Metallica song), which is a very large cone attack. He will face a random player to do this ability, so if you are targetted try to run away as far as you can.
    • 10-Tonze Swipe: is an instant frontal AoE attack that does moderate amount of damage.
    • 100-Tonze Swipe: (1 Hand) is a frontal cone AoE attack that does a large amount of damage to all targets hit.
    • 100-Tonze Swing: (2 Hand) is a circular AoE attack that does extremely large amount of damage to all targets close to the Cyclops.
    • Glower: Laser fired from his eye onto a random player. The player will take moderate amount of damage and become inflicted with Paralysis.
    • Eye of the Beholder: Frontal, cone AoE spell that deals a moderate amount of damage and inflicts a DoT named Electrocution.



    Miser's Mistress
    Miser's Mistress is the third and final boss of The Aurum Vale. The fight is very similar to the first boss, Locksmith, meaning there will be Morbol fruits scattered across the room to help cleanse your ailments caused by his ability called Burr. Burr is caused by his unavoidable, map wide AoE called Burr Burrows. There are a few differences with how the poison works; The poison will inflict direct damage instead of damage over time and the Morbol Fruits have a much slower respawn rate, so you may want to let your stacks get to 3 or 4 before grabbing a fruit. The respawn timer is longer, however, it seems there are more fruits to start off with.

    Other abilities Miser's Mistress will do are Hooked Burrs, which targets a random party member and inflicts a Burr counter. Plus, being a Malboro in Final Fantasy means... BAD BREATH! so be on the lookout for that as it will give you like 5 debuffs (all of which can be cured by getting a fruit, but you don't want to waste one on Bad Breath!).

    Once Miser's Mistress gets around 50% he will begin to cast Sow & Germinate, which is the true challenge of the fight. Sow & Germinate will spawn around 5-6 adds called Morbol Fruit that if not killed ASAP will transform into Morbol Seedlings. These seedlings are NOT good to have running around as they apply an additional debuff every time they strike you. The best way to avoid having the seedlings pop-up is to have good DPS on the fruit before they convert. I would recommend a BLM. It doesn't hurt to have the tank help either, just make sure they are all killed ASAP.

    This is probably one of the tougher fights in the game at this point. I noticed a lot of the groups I did it with had trouble with them and were on like their 4th run!

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